The Game Developers Conference (GDC) is upon us once again thie March 14-18. I'll be moderating the first MicroTalk in the history of the Audio Track with a session titled "Outside the Studio Walls: A MicroTalk Exploration of Non-Audio Ideas and Experiences" (check it out on the GDC site here).
The panel is Wednesday March 16th at 11am in West Hall, room 2010
Besides myself, it features a fantastic panel:
Andy Martin | Senior Sound Designer, Sucker Punch
Daniel Olsén | Composer, Simogo
David Earl | Composer/Producer/Educator, Davie Earl Production
Emily Ridgway | Valve Software
Karen Collins | CEO, Veemix
Ariel Gross | Audio Director, QC Games
Vincent Diamante | Audio Director, thegamecompany
Jaclyn Shumate | Audio Lead, PopCap
Kristen Quebe | Senior Sound Designer, Riot
If you'll be attending GDC this year, feel free to drop me a line for a meetup if you have an upcoming project you'd like to chat about. Or if you just wanna talk about German Expressionism or alternative fuel etc...